Thursday 21 June 2012

Need For Speed The Run

Need for Speed: The Run will bring the quality of the graphics are not kidding. This game will be built with the Frostbite Engine 2.0, the same engine that can deliver amazing visuals on the Battlefield 3 . Therefore, although a multiplatform release, NFS: The Run is certainly fascinating look at the PC version




The trailer is so attractive to some time ago made us impatient to try to play this game. Not only from the exciting races and seemed endless, Need for Speed ​​The Run also introduced an interactive event when the driver ran out of his car! Race is also cool. Our adrenaline seemed to continue to be driven on the streets thanks to a variety of challenges, such as the pursuit by the police, the mafia, an avalanche while racing in the mountains, and having to crawl into the leading position of the 210 drivers who follow this wild race. Yes, the theme of this game is a wild race of the American west coast to east coast! So, you will traverse along the American continent thousands of miles!


This unique race course, save the various advantages and disadvantages, especially because of its different with ordinary racing game. Want to know what are the surprises that kept this game?

Do you remember what makes a racing game series Need for Speed ​​become so famous? Yes, Need for Speed ​​is a racing game with a wild theme is very fun to play. Not only race that spurred the adrenalin rushing, but he used the car collection is also very enchanting! Typically, this game always uses super cool car that can be sped like the wind! Although this series several times colored with the theme of race simulation, Need for Speed ​​wildness still missed his presence. Well, Need for Speed ​​The Run back to dig up the wild game of this series by presenting a wild race that seemed endless!


Like a Continuously Running!

The main theme of the Need for Speed ​​The Run is a wild race, followed by Jack Rourke. Jack's bad luck to be involved in debt that could endanger his life. Why is that? Obviously, he was involved with the mafia debt! In fact, the beginning of the game begins with Jack tied the car to be crushed in the crusher! Well, from here Need for Speed ​​The Run directly introduces a unique feature that distinguishes it from other racing games. At this game, you will engage in an interactive event by pressing the button that appears on-screen game! This feature should you play to free him so as not to become one with the car wreck! Once you've managed to play an interactive event, you will immediately begin a remarkable breakout fun!

The main objective of this game is a race that seemed non-stop from the west coast of the United States, specifically in San Francisco, to the finish line on the east coast of America, the city of New York. So, you will race across the American continent along thousands of miles! This became the foundation last race to be free from debt Jack. The competition is also not playing the scale. A total of 210 street racers participate in it and you are the racer with the order to 210! So, you have to crawl up to the first order through several cities in America.

Race in this game is divided into many parts. Usually each destination, for example, from San Francisco to Las Vegas will ask you to be in a position 150 to get into his qualifications. So, if you do not arrive at that position, then it's game over! Fortunately, you do not have to race without stopping at hundreds of kilometers along these lines. Because, every city has a lot of checkpoints. At each checkpoint, you will be given goal, such as beating 10 riders before reaching the finish line. Actually, almost the same as regular races. However, you will pass through various state trajectory, weather, traffic, and is no less important; police chase!







Form of the game Need for Speed ​​The Run is the same with Need for Speed ​​series of non-simulation before. Car control is made easier when compared with the simulated race. Although controlling the car has varying levels of difficulty, but the speed remains the primary focus in this game. Especially with Nitro Boost for extra features make the car sped by quickly, increase the level which can provide a variety of benefits, and some kind of an interesting game modes.

Nitro concept in this game is almost the same as the other Need for Speed. You only need to drive quickly, launching a near-miss (your car is almost rubbing against other cars), driving in the opposite lane, and do drafting (lagging behind the opponent's car to "ride" the wind lines). All activities are always dangerous to give a bonus, be it filling Nitro or give extra value experience. But do not feel comfortable with the presence of nitro. Therefore, your opponent can also use the same trick!

The value of experience you get when races will be totaled and your level will rise when the value reaches a certain amount. The advantage of the increase include increased levels of ability when driving, such as when driving a Nitro rising wild, the additional experience when chased by the police, the ability to drafting boost that can determine victory at the critical moment, and of course the new car is faster. Unfortunately, the choice of car that you can use when playing the single player mode is very limited. The reason was very simple: the game is more concerned with its online multiplayer mode! Again, the players accepted the loss of business due to publishers and developers to combat piracy!The main advantage for players who play online multiplayer mode is quite a lot. However, the most prominent feature is that you will be given a choice of car is so much more! In fact, all the cars that you get after defeating the "enemy's special" in single player mode can only be used in multiplayer mode! In fact, this game does not provide many options for customizing cars like those commonly found in other racing games. You can only choose a car that will be used in single player race mode. And even then only can you do when you find agas station on the track!


When the game in single player mode also includes a brief. The concept of race is so linear (from city to city) makes you able to finish this game in about 6 to 7 hours only! We own the successful completion of this game in about five hours. And that's the record we had a lot of time wasted due to the replay system is very problematic in this game. In fact, the system can test your patience due to errors that could have been tolerated in other racing games.
Replay system is a way of Need for Speed ​​The Run to automate the correction of errors in the middle of the race. You can find a replay systems rewind time by up to a certain point in the game other new races. Unfortunately, Need for Speed ​​The Run did not use the same way. At this game, you will immediately be thrown into the existing checkpoint point on the track. So, if you make a mistake when he was in a position almost to the point of the next checkpoint, then you will automatically be thrown immediately prior to the start point without further ado! Already then, the number of replays in each race is limited and it will affect the acquisition value of the experience!

Another problem is the replay system owned by his judgment that is not smart. When you are stopped from racing due to defective cars (Wrecked) was hit by a truck from the opposite direction, then it is reasonable. However, this system assumes you are not worthy to continue the race when outside the pavement for a few seconds! Not only that, you also will be thrown back to the initial checkpoint when out of the path specified in the minimap. For example, we have the replay when using the opposite lane on the highway. The reason is simple, the street is not on track listed on the minimap! This never happened before in any racing game! If the path can not be used, usually the developer of the game will be close to all be barriers 

The Beautiful Racing Games

Need for Speed ​​The Run is a realization of the use of engine Frostbyte 2 out of game action First Person Shooter. Are you familiar with this engine? Name Battlefield 3 would be familiar to your ears, right? Yes, the engine Frostbyte 2 are the main drivers behind the environmental beauty of the game Battlefield 3. May be said of Need for Speed ​​The Run is a Battlefield 3 is used as a racing game! All the advantages of this engine is clearly visible in Need for Speed ​​The Run! Starting from the environment to detail the stunning light effects typical of Battlefield 3! Fortunately, The Run do not require large computer resources are equal to the Battlefield 3.



The advantages of this engine in depicting humans also is evident in The Run. All the cutscenes are used in this game is not pre-rendered scenes! All the scenes in-game and should be recognized as high quality! Do you have to start thinking to upgrade the computer's specs?






However, this game is also not free from problems in the technical side. Apparently, this game is only capable of producing up to 30 fps frame rate it! Whatever you do, whether it's changing the graphics settings to the lowest to replace the computer with a super computer though, the frame rate remains unchanged. This course will make gamers very caring and sensitive to the frame rate graphics protested loudly! Believe me, these protests have occurred in all parts of the world when you read this review. Hopefully, the developers of this game will issue a patch to fix it. Therefore, play racing games under 60 fps will make your eyes get tired and make a computer with a high ability to be redundant.


Need for Speed ​​The Run is a racing game is fun, beautiful, and unique. Exclaimed a result of the race without stopping adrenaline boosters that always awaits you at every track. Thanks to the help engine picturesque Frostbyte 2 is responsible to make Battlefield 3 be the most beautiful game FPS action at this time. And thanks to the unique interactive event that occurs when you run out of the car! Some shortcomings of the technical side, unfortunately it can make you upset and slammed the keyboard and controller!

ASSASSIN’S CREED III 


Ubisoft Montreal's Creative Director Alex Hutchinson threw around some mighty big talk during the Assassin's Creed 3 unveiling. "I'm really sick of shipping the first drafts of games," he declared. "Our goal is to ship Assassin's Creed 3.5, not just Assassin's Creed 3." Some might call that a stinging indictment of the "release now, patch later" attitude of many game publishers. Others might call them fightin' words. He's got an impressive-looking game to back up his swagger, at least -- certainly the best-looking and most ambitious game in the almost five-year-old series -- but can it be that good?
















That's a question that won't be answered for a bit (until October 30th at least) but AC3 certainly has promise. We've known for a while now that this one takes place during the American Revolutionary War era, covering a span from 1753 to 1783, and that its hero -- another ancestor of modern-day descendant Desmond Miles -- is a half Mohawk, half English Assassin who goes by the name of Connor. Hutchinson made a point of saying that Connor's no Ezio clone: "We didn't want the Native American lothario. He's quieter, and he's driven by a general desire to help people." In other words, he's the first Boy Scout.






Wars Within Wars
"They think they're helping the world, they're just doing it through control. They're kind of like Republicans."
The twist is that while all of the targets in this demo just happened to be British, Connor's not actually part of the revolution. Instead, he's fighting a separate but overlapping war with battle lines perpendicular to the Colonials and the British, and we can expect to see members of the rival secret orders of the Assassins and Templars on both sides of the struggle. Hutchinson couldn't resist throwing another firebomb: "For us, Templars have never been fist-waving villains bent on destroying the world. They think they're helping the world, they're just doing it through control. They're kind of like Republicans. Not bad, necessarily." 

In the proud tradition of Assassin's Creed games, AC3 again centers around Desmond's technologically induced virtual flashbacks to one of his Batman-like Assassin forefathers, who runs around semi-discretely murdering Templars before they can murder him. That part's the same. The new part is that this time our Assassin runs, climbs, and leaps across the rooftops of Colonial-era New York and Boston, as well as Tarzans his way through the trees of the unspoiled Frontier to the west -- a map that, by itself, is said to be 50 percent larger than AC Brotherhood's Rome map. 







It's more than a change of scenery from Europe -- Hutchinson asserts that it's a whole new environment for hunting down your targets. "If you're climbing a building in an AC game, it's kind of like lowering a curtain. You can't see anything, you can't see anything, and then you get to the top and you get a vista, like a reveal. But if you're climbing a tree, because it obscures so much less of the screen, you always have peripheral vision. So it's much easier to track someone directly below you or near you or that sort of thing. To me, it feels much more like stalking in a forest than it does in a city."

Another advantage of the new setting: it's a fresh start that should serve as a new entry point for those who haven't tried an AC game before. "It's a brand-new hero, a brand-new era. If you've ever had an interest in the franchise, now is as good a time as any," declared Hutchinson. He added that his team's taking care to ensure that we won't need to have played previous games to understand the plot, but there will be plenty of "bonus" references for those who have. 




Bang Bang
Connor operates in a time and place that's full of soldiers with guns.
With that backdrop comes widespread use of gunpowder, and Connor operates in a time and place that's full of soldiers with guns. But they were terrible guns. "What we found was that those guns were so bad that most of the Native American tribes were still using bows and arrows because they're much faster and much more accurate," said Hutchinson. Poor accuracy and long reload times just happen to be weaknesses that can be exploited by a fast-moving agile killer who can quickly get from tough-to-hit range to inside an arm's reach. The fights I saw -- the first being "target" footage that Ubisoft created as mock-up of what the gameplay is supposed to look like -- showed that Connor's combat won't play dramatically different from Altair and Enzio's, but it'll be full of impressive new attacks and animations. 

The scene, which began with Connor taking orders from a Colonial general to kill off a murderous Redcoat, kicked into action with Connor looking down from a tree on a group of a half-dozen British soldiers marching through light snow. Taking them by surprise, he snared the rear guard with a grappling line and wrapped it over the branch, and as he jumped down to deal with the rest of them, the struggling Redcoat was pulled helplessly up into the tree as a counterweight. The next soldiers fell to Connor's dual pistols, which he discarded after firing; two more died in elaborately animated hatchet and knife kills. 













"We rebuilt the combat from the ground up to allow two-handed combat everywhere," said Hutchinson, who also pointed out subtle new features like the ability to fight enemies who are on slightly higher or lower ground than you -- something other AC games can't handle. The final man -- the target -- put up a short fight with his bayoneted musket, until Connor grabbed it, planted the butt of the musket in the snowy ground at the enemy's feet, and triggered it for a bloody finish. If it's as much fun to play as that was to watch, it'll be a good time.

If it's as much fun to play as that was to watch, it'll be a good time.
The next scene switched to actual gameplay from the work-in-progress version, and I was impressed by how close to the target Ubisoft got. The most notable difference I picked up were that the tree branches didn't sway quite as noticeably as Connor leaped from one to the next, and his costume had changed. "We had an ongoing argument about how Native American he should look," recounted Hutchinson. "In the end, we decided that he was a Native American joining a western European organization. The narrative of the game is that the Assassins arrive in America, and he joins them. He has to wear the suit, but he brings along things that he's comfortable with."

Dressed to Kill

Where before he'd had a more Native look to his outfit, which had included furs and pieces of tan leather, in this version Connor wore a white leather Assassin's hood and coat lined with Colonial-style blue, but kept the Native American-style leather pants. For gear, he carried his tomahawk and pistols on his belt and a bow and quiver on his back -- and of course a retractable blade up his sleeve. As he trudged through deep snow on a wilderness map, each step took considerable effort. AC3's snow will play a major role in the winter months, and particularly in the Frontier it'll have varying effects on Connor and NPCs depending on its depth. Connor will be able to gain a major advantage by moving through the trees instead. In this case, however, he didn't have to go far to discover the body of Redcoat courier, surrounded by bloody snow. 

As Connor examined the body and retrieved an envelope the dead man carried, a massive black bear came up behind him and gave him a good whack. "Early on we were like, 'There have to be animals! No one in open-world games is doing animals!' And then of course four months later Red Dead Redemption ships," lamented Hutchinson. But the animals made it in anyway, with docile animals like deer giving life to the forests and serving as hunting targets for challenges as well as bigger, meaner bears as the series' first non-human combatants. 



Connor quickly recovered and stabbed the bear to death, then climbed a rock wall with all the agility that Altair and Ezio display climbing buildings, thanks to animations Ubisoft says are based on motion-capturing real rock climbers. When he reached the top he overlooked a town with windmill and smoke rising from the chimneys; looking down, he spotted a column of Colonial troops escorting a horse-drawn wagon. He ran through trees, bouncing from branch to branch until he was directly above them, and when the wagon passed below he did the signature Assassin's "leap of faith" drop into its load of hay, catching a free ride. Hutchenson says that homage is one of the few carryover animations we'll see in AC3 -- nearly everything else has been redone. 

Connor even ran through an open second-story window and out the other side as he eluded his pursuers.
The demo skipped to Boston, in the summer of 1775. There's no more snow, but the city is occupied by British forces, who stand on every corner and warily watch the hundreds of civilians roaming the streets. As Connor walked from the dock through town, various scripted events gave life to the Bostonians. A boy standing on a crate selling newspapers by shouting out the recent events; people hauling loads of goods; a thief grabbing a dropped apple and making a break for it; workers sawing lumber; even a dog trotting by. Connor casually strolled up to a Redcoat checkpoint, but he was recognized. He broke into a run and pushed past them, moving smoothly as he bounded over barrels and leaped off canopies, and even ran through an open second-story window and out the other side as he eluded his pursuers. That's a new trick -- though not all buildings will have interiors, some will serve as shortcuts. 


























Against Prescott's gruff advice, Connor decided to make a frontal assault on the camp -- a path that took him through the heat of the battle and showcased how many characters Ubisoft has managed to get on screen at once this time: 3,000. "It gives you the sense that it's a war, not eight guys hitting each other with sticks," said Hutchinson. "Or you could be looking down on a massive protest crowd. In the new cities, with these wider avenues, it was just kind of needed to have more people on screen." 

British musket volleys whizzed by and struck soldiers, who returned fire, spouting flame and plumes of realistic smoke.
It's an impressive battle -- as Connor made his way through the Colonial ranks, British musket volleys whizzed by and struck soldiers, who returned fire, spouting flame and plumes of realistic smoke. Cannon shells landed every few second, sending troops flying. Connor had to time his movements between volleys, working his way across the battlefield until he reached the nearby woods. There, in the trees, he was able to move much more freely, swinging from branches like they were monkey bars until he reaches a British patrol. This is a repeat of the first fight, with the addition of a human shield move that absorbed several musket balls and left the rest of the soldiers scrambling to reload as Connor hacked them down with his tomahawk, culminating with a particularly gory hatchet to the face. After the fight Connor climbed to high ground overlooking the British camp and spotted his target: a British general on horseback, surrounded by armed me. His plan: a ballsy charge. He killed a few who stood in his path, then made a flying leap toward the general... and the demo ended.

The More Things Change...

So, is this the same Assassin's Creed game with a new skin and a few upgrades? Well, yes and no -- there are a lot of those upgrades and re-thinking of old concepts. But mostly yes, in that it'll all be grounded in very familiar controls and gameplay. 

In my post-demo conversation with Hutchinson, it almost seemed as though the gameplay would distinguish itself as much by what's not in there as what is. "There are a lot of things we're changing radically, because we feel like the mechanics were awesome but were starting to feel a little familiar," he explained. "With Ezio, we felt like every game added more and more tools. So we've removed a bunch of those that should just be allowed to be cool things that Ezio did. So we don't have the hook blade, we're not doing the den defense. We're radically changing the Brotherhood, so you don't have the idea of recruiting dozens and dozens of Assassins to help you out -- it'll be much more personal. You won't be buying or upgrading Rome, but there is an economy system and a concept of ownership in a big new system we're building. The fast-travel system is getting an overhaul because we don't want you buying aqueducts in Boston. We're combining a bunch of mini-stores into bigger general stores. Every mechanic should have at the very least a new coat of paint, and all those that don't fit the period or aren't things that we enjoyed as much are disappearing."






Hutchinson backed up his talk of quality with some numbers: by the time it's released, he said AC3 will have had a three-year development cycle -- the longest since the original Assassin's Creed -- and taken double the man-hours of the Ezio games. They're really pushing this as a high-quality production, including a whole presentation on subtle details like creating the Animus UI menus in 3D to allow them to do... fancy menu stuff.

Sadly the PC version won't get much special treatment, he admitted: "We're definitely supporting PC, we love PC, but I think it'll be PC with a controller. I don't see us investing hugely in a mouse and keyboard setup. I think if you want to play on PC and you want to play Assassin's Creed, you have a controller." So status quo for the series there, though I personally found the previous games to be playable with mouse and keyboard.

Finally, Ubisoft has confirmed that there will be a multiplayer mode of some kind, (though it's yet to be shown off,) and has failed to deny the existence of a co-op mode, which basically means there will be one. We'll expect to see that in a few months' time.

A few words to temper your expectations on this one: based on what I've seen, Assassin's Creed 3 won't change your mind about the series if the previous games didn't do it for you -- it's had some significant revisions that may remind some why they fell in love with brutally stabbing people to death in the first place, but it's still very much the same game at heart and not a reinvention. Also, until proven otherwise, we must assume it'll include Ubisoft's barely tolerable always-on DRM, which is a really unfortunate mark against an otherwise fine series that Ubisoft should really reconsider. 

And with that, I shall leave you with my closing conversation with Ubisoft PR regarding the release date, which has been officially announced as October 30th, 2012 for PC, Xbox 360, and PlayStation 3.

Wednesday 20 June 2012


Usthad Hotel 

Ustad Hotel is an upcoming Malayalam film written by Anjali Menon and directed by Anwar Rasheed, starring Dulquar SalmanNithya Menon and Thilakan in the lead roles, while Lena AbhilashMamukkoyaSiddique form rest of the cast.  The film is produced by Listin Stephen by the Banner of Central Pictures and features music composed by Gopi Sunder, whilst cinematography is handled by Lokanathan and is edited by Mahesh Narayanan.





Bachelor Party (2012 film)

Bachelor Party is a Malayalam spy action thriller directed, co-produced and filmed by Amal Neerad. The film stars IndrajithAsif AliNithya Menen,RahmanKalabhavan Mani and Vinayakan in the lead roles while PrithvirajPadmapriya and Remya Nambeesan make guest appearances. The film's screenplay is by noted authors Unni. R and Santhosh Echikkanam. The original music and background score of the film are composed by Rahulraj.[1]It was released on June 15, 2012, to mixed and positive reviews[2] [3] [4] [5] [6]. The film's plot is inspired from Exiled, a 2006 Hong Kong action movie .
Bachelor Party is a travelogue of friendship. The whole story is happening during a time frame of three days. A group is into a journey, which turns out to be a crucial one. Geevarghese (Indrajith), Tony (Asif Ali), Neethu (Nithya Menen), Benny (Rahman), Ayyappan (Kalabhavan Mani) and Fakeer (Vinayakan) are the main characters. Prithviraj and Remya Nambeesan appear in brief but important roles in turning points in the story. 




Spirit (2012 film)


Spirit is a 2012 Malayalam satirical film written and directed by Ranjith. The film primarily focuses on the increasing habits of alcoholism in Kerala but is altogether a take on all things contemporary with a satirical tint. It stars MohanlalKaniha and Shankar Ramakrishnan in the lead roles while Lena, NanduThilakan and Madhu play notable supporting roles. The film released on 14 June with positive results.



According to the director, "The movie does not, in any way, advocate or proscribe alcohol. Spirit discusses the subject and examines what happens when a person, however intelligent, falls prey to an addiction, any addiction for that matter.